After three games spent loving these characters there’s little in the way of closure provided. In some ways the ending is both brilliant and bold, and Daedalic should be commended for not going for the easy way out, yet that doesn’t negate the fact that I also found it an unsatisfying reward for all of the time I invested because it ultimately leaves everything far too open. I’m divided and confused, and it’s made all the worse by the fact that I can’t talk about it here in any depth for fear of spoiling it for you, dear reader, rather I must talk in a vague manner, which I suppose isn’t much different from normal for me. Yet two days after having finished the game, I’ve failed to sculpt an opinion. to effect my view of the 7 or so hours of play time before, and so I powered off the computer and walked away. I didn’t want the final goodbye of Rufus and co. While in this state it’s so easy to let your feelings toward the ending color your opinion of the rest of the game, something which I feel may have happened to many who wrote a review of Mass Effect 3. This is the very same thing I needed to do with Mass Effect 3, because like Mass Effect 3 the ending left me reeling and my feelings toward it disjointed and confused. The simple truth of the matter is that after finishing Goodbye Deponia I needed to sit back and reflect on the ending for a few days before even attempting to launch into writing a review. This isn’t what it…you know what, it’s exactly what it looks like. Not everything needs to be answered, but as a player who has invested so much time into the franchise I need a degree of closure to feel like the journey was ultimately worth it. How do you end it? Do you strive for something poignant in order to contrast the weirdness of it all? Sad? Do you perhaps go for fairytale happiness? Do you attempt to tie up everything into a neat little parcel? The key for me is simply that its well-written, makes sense, fits the tone of the game and provides ample closure so that I’m not left with vast questions regarding every character and plot point. Thus this needs to be the best game in the series, and it needs to have the ending that the characters and story deserve.Įnding a trilogy of games, especially one with such well-written dialogue and characters to whom players like myself can become so very easily attached, is no mean feat. Over the course of three games I’ve come to love Rufus, his antics, his bizarre world and his brilliant “friends.”, and now I must say farewell. But ending a trilogy is not an easy task, as so many developers before have come to learn the hard way, and saying goodbye is harder still. The Deponia series from Daedalic has become one of my favorite gaming franchises in quite some time, as demonstrated by the fact that I scored both Deponia and Chaos on Deponia highly. Click here for details on that, the Radeon HD 7790 and the test system used for all PC games. This game was tested using an AMD Radeon HD 7790 graphics card kindly supplied by AMD.
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